Fantasy
A meteor destroyed the old world, the surviver people rebuild the world and called it Magika.
Author's Note: F&F dicord channel Magika link
https://discord.com/channels/1087479995083018372/1367564479289622720
About Updates: More Area, maps, POIs and characters will be added. But will not go detail on everything, so that every world will be different as you explore.
World Story:
A long time ago, everything changed when a massive meteor slammed into the world, tearing the land apart and drowning entire civilizations. What was once a single, united world shattered into scattered islands and distant regions. Over time, each place grew different, shaped by its own people, beliefs, and tools. But the meteor didn’t just break the world, it left behind something strange. Its fragments still lie buried across the land, pulsing with power. Around them, things began to happen: monsters appearing from nowhere, ancient dungeons twisting reality, and portals to places that shouldn’t exist. The survivors of the old world came together, trying to rebuild what was lost while learning to live with what the meteor left behind. Now, in this new age, people explore the ruins, chase legends, and shape a world that’s still healing and still dangerous.
Played | 36 times |
Cloned | 5 times |
Created | 34 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Hunting trap
Common•Gear (Standard Gear)

Weight25.00 lb.
Cost5.00 Gold Coins
Description
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Common |
Weight | 25.00 lb. |
Cost | 5.00 Gold Coins |