New World - Magika world illustration - Fantasy theme
Fantasy

New World - Magika

S
Skyfer

A meteor destroyed the old world, the surviver people rebuild the world and called it Magika.


Author's Note: F&F dicord channel Magika link https://discord.com/channels/1087479995083018372/1367564479289622720 About Updates: More Area, maps, POIs and characters will be added. But will not go detail on everything, so that every world will be different as you explore. World Story: A long time ago, everything changed when a massive meteor slammed into the world, tearing the land apart and drowning entire civilizations. What was once a single, united world shattered into scattered islands and distant regions. Over time, each place grew different, shaped by its own people, beliefs, and tools. But the meteor didn’t just break the world, it left behind something strange. Its fragments still lie buried across the land, pulsing with power. Around them, things began to happen: monsters appearing from nowhere, ancient dungeons twisting reality, and portals to places that shouldn’t exist. The survivors of the old world came together, trying to rebuild what was lost while learning to live with what the meteor left behind. Now, in this new age, people explore the ruins, chase legends, and shape a world that’s still healing and still dangerous.
Played36 times
Cloned5 times
Created
34 days ago
Last Updated
2 days ago
VisibilityPublic
Rust Monster
CR 0.5Medium Monstrosity
Rust Monster
HP Range10 - 45 (Avg: 28)
AC14
XP100
Details
SizeMedium
TypeMonstrosity
CR0.5
XP100
LanguagesNone
Defenses
Armor Class14
HP Range10 - 45 (Avg: 28)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Antennae

The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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