New World - Magika world illustration - Fantasy theme
Fantasy

New World - Magika

S
Skyfer

A meteor destroyed the old world, the surviver people rebuild the world and called it Magika.


Author's Note: F&F dicord channel Magika link https://discord.com/channels/1087479995083018372/1367564479289622720 About Updates: More Area, maps, POIs and characters will be added. But will not go detail on everything, so that every world will be different as you explore. World Story: A long time ago, everything changed when a massive meteor slammed into the world, tearing the land apart and drowning entire civilizations. What was once a single, united world shattered into scattered islands and distant regions. Over time, each place grew different, shaped by its own people, beliefs, and tools. But the meteor didn’t just break the world, it left behind something strange. Its fragments still lie buried across the land, pulsing with power. Around them, things began to happen: monsters appearing from nowhere, ancient dungeons twisting reality, and portals to places that shouldn’t exist. The survivors of the old world came together, trying to rebuild what was lost while learning to live with what the meteor left behind. Now, in this new age, people explore the ruins, chase legends, and shape a world that’s still healing and still dangerous.
Played36 times
Cloned5 times
Created
34 days ago
Last Updated
2 days ago
VisibilityPublic
Gold Dragon Wyrmling
CR 3Medium Dragon
Gold Dragon Wyrmling
HP Range32 - 88 (Avg: 60)
AC17
XP700
Details
SizeMedium
TypeDragon
CR3
XP700
LanguagesDraconic
Defenses
Armor Class17
HP Range32 - 88 (Avg: 60)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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