Fantasy
a world of pirats and magic where you go round as a pirate creating a bounty and doing as you please
Author's Note: player awaken in a shipwrek not quite awear of whats happening and find Eve on the floor getting trampled but a navel officer gloating with his boot on her head and gun to her talkintg about how he'll be promoted for this capture
Played | 12 times |
Cloned | 0 times |
Created | 45 days ago |
Last Updated | 43 days ago |
Visibility | Public |
Wand of Enemy Detection
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |