a world of pirats and magic where you go round as a pirate creating a bounty and doing as you please
Played | 12 times |
Cloned | 0 times |
Created | 45 days ago |
Last Updated | 43 days ago |
Visibility | Public |

Description
The Devil of the Seas is a fearsome leader of the Abyssal Draconians, commanding respect and terror across the oceans. With a mastery of water and darkness, this conqueror seeks to expand their dominion over all aquatic realms.
Size | Huge |
Type | Dragon |
CR | 20 |
XP | 5000 |
Languages | Draconic, Aquan |
Armor Class | 22 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Cold, Fire |
Damage Immunities | Poison, Psychic |
Condition Immunities | Frightened, Paralyzed |
Bite
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.
Claw
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 25 (4d6 + 8) slashing damage.
Darkness Aura
The area within 30 feet of the Devil of the Seas is filled with magical darkness. Creatures within this area must succeed on a DC 22 Wisdom saving throw or be frightened until the end of their next turn.
Multiattack
The Devil of the Seas makes three attacks: one with its bite and two with its claws.
Tsunami Wave (Recharge 5-6)
The Devil of the Seas unleashes a massive wave in a 60-foot line that is 20 feet wide. Each creature in that line must make a DC 22 Strength saving throw, taking 70 (20d6) bludgeoning damage on a failed save, or half as much damage on a successful one.