
Fantasy
Centuries ago, the continent of Nirellia shattered in a mysterious event known only as “The Sundering.” Now, only floating islands and scattered archipelagos remain, suspended by ancient magicks and surrounded by deadly storms and seas. Skyships, beasts of burden, and divine wind-riders connect the islands. Each island is different — some lush and vibrant, others cursed and broken, all surviving in the shadow of a past no one fully remembers.
Played | 1 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 20 days ago |
Visibility | Public |

HP Range120 - 300 (Avg: 210)
AC20
XP15000
Details
Size | Large |
Type | Construct |
CR | 16 |
XP | 15000 |
Languages | understands the languages of its creator but can't speak |
Defenses
Armor Class | 20 |
HP Range | 120 - 300 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , , |
Condition Immunities | , , , , , |
Actions
Multiattack
The golem makes two melee attacks.
Poison Breath
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.
Slam
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.