Nirellia  world illustration - Fantasy theme
Fantasy

Nirellia

O
Osy87

Centuries ago, the continent of Nirellia shattered in a mysterious event known only as “The Sundering.” Now, only floating islands and scattered archipelagos remain, suspended by ancient magicks and surrounded by deadly storms and seas. Skyships, beasts of burden, and divine wind-riders connect the islands. Each island is different — some lush and vibrant, others cursed and broken, all surviving in the shadow of a past no one fully remembers.

Played1 times
Cloned0 times
Created
20 days ago
Last Updated
20 days ago
VisibilityPublic
Magma Mephit
CR 0.5Small Elemental
Magma Mephit
HP Range10 - 35 (Avg: 23)
AC11
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesIgnan, Terran
Defenses
Armor Class11
HP Range10 - 35 (Avg: 23)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities,
Condition Immunities
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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