Nod: An advanced technological world where artificial intelligence thrives and imagination reigns.
Played | 17 times |
Cloned | 1 times |
Created | 101 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The BioMech Behemoth is a terrifying fusion of advanced technology and grotesque biological elements, designed for destruction. It roams the battlefield, leaving a trail of devastation in its wake, with mechanical limbs and organic tissue that pulsates with energy.
Size | Huge |
Type | Construct |
CR | 15 |
XP | 13000 |
Languages | understands Common but cannot speak |
Armor Class | 18 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened, Paralyzed |
Bio-Missile Barrage
The Behemoth launches a barrage of bio-missiles in a 30-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 50 (10d10) piercing damage on a failed save, or half as much damage on a successful one.
Claw Attack
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 6) slashing damage.
Mechanical Slam
The Synth makes a melee attack with its metal-fused arm, dealing 2d8 + 4 bludgeoning damage on a hit.
Multiattack
The BioMech Behemoth makes three attacks: one with its claws and two with its plasma cannons.
Overload Pulse
The Synth releases a surge of unstable energy in a 15-foot radius. Each creature must make a DC 15 Constitution saving throw, taking 3d6 lightning damage on a failed save, or half as much damage on a successful one.
Plasma Cannon
Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 40 (8d8) fire damage.