
Resources are everything. Survival in a barren world is all that matters.
Played | 1 times |
Cloned | 0 times |
Created | 79 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Marauder is a brutal and heavily armed group of mercenaries that ravage the wastelands, targeting stragglers and survivors to plunder supplies, enslave victims, or eliminate threats. Known for their militaristic organization, they operate with cold precision and ruthlessness, often using superior weaponry or commandeered vehicles to intimidate and control their unfortunate prey. They operate not just as individuals but as a cohesive unit, displaying strategic tactics that make them a formidable force even against larger groups.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 15 |
HP Range | 50 - 75 (Avg: 63) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Assault Tactics
The Marauder calls for a strategic attack, granting advantage on their next group attack action within the turn.
Heavy Weaponry Assault
The Marauder unleashes a devastating attack with heavy weaponry, dealing 2d10 + 5 damage and causing fear (DC 14 Wisdom save) on a hit.
Intimidate
The Marauder attempts to intimidate a target within 30 feet. The target must make a DC 13 Wisdom saving throw or be frightened until the end of their next turn.