Fantasy
During the war between Lavanskar and New Harmonia, metorites fell and began the era of stars.
Author's Note: Heavy WIP:
Done:
-7 playable custom classes all of which are spell casters so they can have special abilities
-100+ custom spells: each class gets its own unique spell list
-Major areas: most major areas exist within the world but are incomplete.
To do:
-more classes (Next up is another full caster)
-update classes and spells to be more balanced around each other
-add more POI's and NPC's to flesh out the world
-at some point do a complete overhaul of the world map to fit future ideas
-update custom instructions and lore to better fit what I want to make
-so much more
Homebrew notes:
-it is intended for you to create your own character none of the NPC's currently created are designed with being played in mind
-It is intended to start at level 3
-it is very much intended for you and all other NPC's to be overpowered
-the classes are designed to be played without the one leveled spell per turn restriction.
-all half caster should receive extra attack at level 5, extra attack (2) at 11th, and extra attack (3) at 17th
Played | 10 times |
Cloned | 0 times |
Created | 98 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Aether's knowledge
Level 5
Description
As an action you fuse together all four elements into a drop of Aether. You may hold the drop at the beginning of each turn as an action for up to one minute for every round you hold the drop the damage increases by 1d12. When ready you may throw the drop of aether as an action or as part of the action of casting this spell targeting a creature within range make a melee spell attack on hit it deals 6d12 force damage and each creature within 15 feet of the target must make a dexterity saving throw or take 6d12 force damage or half as much on a successful save. Using a Higher-Level Spell Slot. The damage increases by 1d12 for each spell slot level above 5
Spell Details
Level | 5 |
Range | 120 |