After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.
Played | 4 times |
Cloned | 0 times |
Created | 34 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Amanda the Adventurer is a malevolent entity that embodies the twisted remnants of a children's show character, driven by a desire for chaos and control. She possesses the ability to manipulate reality, teleport, and shapeshift, often using her charm to lure victims into her deadly games. Her ultimate goal is to escape the confines of her cartoon existence and wreak havoc in the real world.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dynakinesis
Amanda can telekinetically move objects within 60 feet, allowing her to manipulate her surroundings or attack from a distance.
Glitching Reality
Amanda can manipulate the environment, causing it to glitch and distort. All creatures within a 30-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.
Intimidating Presence
Amanda can use her charisma to intimidate a creature within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or be paralyzed with fear until the end of its next turn.
Shapeshift
Amanda can change her form to appear as any humanoid creature she has seen. This ability allows her to deceive and manipulate her victims.
Teleportation
Amanda can teleport up to 60 feet to an unoccupied space she can see as a bonus action.