After a tragic Truck-Kun accident you are transported to a world of sword and sorcery.
Played | 4 times |
Cloned | 0 times |
Created | 34 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Front Man is a cunning and ruthless overseer of a deadly competition known as the Squid Game. He manipulates players and staff alike, ensuring that the games run smoothly while enforcing his twisted sense of fairness. With a tragic past that fuels his authoritarian control, he embodies the darker aspects of human nature, believing in survival of the fittest.
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Commanding Presence
As a bonus action, the Front Man can choose one creature he can see within 30 feet. That creature must succeed on a DC 18 Wisdom saving throw or be frightened until the end of its next turn.
Execute
The Front Man targets one creature he can see within 60 feet. The target must make a DC 20 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much damage on a successful one.
Manipulative Strategy
The Front Man can use his action to grant an ally within 60 feet advantage on their next attack roll or saving throw.