PAVELOCK . world illustration - Victorian Era theme
Victorian Era

PAVELOCK .

N
Nefastius

139 custom-ins , Investigations in a dark Victorian setting wher dark magic and civilization clash.


Author's Note: "Pavelock investigations in a dark Victorian setting where dark magic and civilization clash. VERSION 1.2 ( More to Come ) " Pavelock, a dark fulcrum of a Victorian era, is a city divided between civilization and the shadow of forbidden magic emanating from the underworld, a realm of fae creatures with arcane arts. The law and faith in the Great Father, protected by the zealous Iron Sisters, stand against this subterranean threat. The Academy, a special police force with superior powers, ruthlessly hunts these creatures and their accomplices. In this rigid society, the half-bloods – half-orcs and half-elves – live marginalized, relegated to the lowest jobs. An illegal black market thrives on the hunting of fairies for their intoxicating dust. But the deepest corruption nests in blasphemous pacts: rich and poor alike strike dark deals with the fae in exchange for power and eternal life, often gaining only deformity and decay. Pavelock is a city on the brink of the abyss, torn between the dim light of civilization and the seductive darkness of forbidden magic. "Recommended starting locations: Lucian Blackwood [Academy] ---> Academy Tower Francesco [Iron Sister] --------> Iron Sisters Academy" Commissioner Grimaldi [Urban Police] ----------> Police Headquarters Elias Thorne [Enigma Investigation] -----------> Enigma Investigations Agency" Ignazio Gualtieri [ Police Medic ]--------------->Pavelock Police Station Morgue Youtube Playlist Song suggested : - All victorian dark ambience with rain - Hansel and Gretel 2020 Ost - Sleepy Hollow ost - La Révolution - La Révolution (Soundtrack by Saycet )
Played25 times
Cloned0 times
Created
23 days ago
Last Updated
3 days ago
VisibilityPublic
Mutated Sewer Rat
CR 1Small Beast
Mutated Sewer Rat
HP Range10 - 20 (Avg: 15)
AC12
XP200

Description

These cat-sized abominations are the result of exposure to toxic waste and magical contamination in the sewers. They are known for their aggressive behavior and the virulent diseases they carry, making them a significant threat to the impoverished districts they infest.

Details
SizeSmall
TypeBeast
CR1
XP200
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or contract a disease.

Disease Carrier

Any creature that is bitten must make a DC 12 Constitution saving throw or become infected with a disease that causes disadvantage on Constitution saving throws for 1d4 days.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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