Victorian Era
139 custom-ins , Investigations in a dark Victorian setting wher dark magic and civilization clash.
Author's Note: "Pavelock investigations in a dark Victorian setting where dark magic and civilization clash. VERSION 1.2 ( More to Come ) "
Pavelock, a dark fulcrum of a Victorian era, is a city divided between civilization and the shadow of forbidden magic emanating from the underworld, a realm of fae creatures with arcane arts. The law and faith in the Great Father, protected by the zealous Iron Sisters, stand against this subterranean threat. The Academy, a special police force with superior powers, ruthlessly hunts these creatures and their accomplices.
In this rigid society, the half-bloods – half-orcs and half-elves – live marginalized, relegated to the lowest jobs. An illegal black market thrives on the hunting of fairies for their intoxicating dust. But the deepest corruption nests in blasphemous pacts: rich and poor alike strike dark deals with the fae in exchange for power and eternal life, often gaining only deformity and decay. Pavelock is a city on the brink of the abyss, torn between the dim light of civilization and the seductive darkness of forbidden magic.
"Recommended starting locations:
Lucian Blackwood [Academy] ---> Academy Tower
Francesco [Iron Sister] --------> Iron Sisters Academy"
Commissioner Grimaldi [Urban Police] ----------> Police Headquarters
Elias Thorne [Enigma Investigation] -----------> Enigma Investigations Agency"
Ignazio Gualtieri [ Police Medic ]--------------->Pavelock Police Station Morgue
Youtube Playlist Song suggested :
- All victorian dark ambience with rain
- Hansel and Gretel 2020 Ost
- Sleepy Hollow ost
- La Révolution - La Révolution (Soundtrack by Saycet )
Played | 25 times |
Cloned | 0 times |
Created | 23 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC15
XP700
Description
Psychic Parasites are immaterial entities that thrive on the negative emotions and dark thoughts of sentient beings. They can infiltrate the minds of the weak, sowing discord and driving their victims to madness or violence.
Details
Size | Small |
Type | Aberration |
CR | 3 |
XP | 700 |
Languages | Telepathy 60 ft. |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Despair Drain
The Psychic Parasite can siphon off the despair of a creature within 30 feet, dealing 2d8 psychic damage and regaining hit points equal to the damage dealt.
Mind Infiltration
The Psychic Parasite can attempt to invade the mind of a creature within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, during which they are compelled to act on their darkest impulses.