Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range300 - 320 (Avg: 310)
AC18
XP18000
Description
A colossal ape with obsidian-black fur and glowing tribal markings, Gor'Kaan is the primal protector of Skullfang Isle, revered by druids and beastfolk for maintaining the balance of nature.
Details
Size | Gargantuan |
Type | Monstrosity |
CR | 17 |
XP | 18000 |
Languages | Druidic, understands Common but does not speak |
Defenses
Armor Class | 18 |
HP Range | 300 - 320 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Fist
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Nature's Grasp (Recharge 5-6)
Vines and roots erupt from the ground in a 30-foot radius centered on Gor'Kaan. Each creature in the area must succeed on a DC 18 Strength saving throw or be restrained for 1 minute.
Roar of the Wilds
Gor'Kaan emits a terrifying roar. Each creature of his choice within 60 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.