Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Shar'Thul, The Abyss Maw
CR 24Gargantuan Monstrosity
Shar'Thul, The Abyss Maw
HP Range400 - 500 (Avg: 450)
AC22
XP62000

Description

An ancient, colossal Selachii god-beast resembling a city-sized shark, older than the ocean itself. Feared by sailors and worshipped by cultists who offer sacrifices to keep it dormant.

Details
SizeGargantuan
TypeMonstrosity
CR24
XP62000
LanguagesPrimordial, understands Abyssal but cannot speak
Defenses
Armor Class22
HP Range400 - 500 (Avg: 450)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Abyssal Roar (Recharge 5-6)

Shar'Thul emits a terrifying roar that echoes through the depths. Each creature within 120 feet that can hear it must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. Creatures can repeat the save at the end of each of their turns.

Massive Bite

Shar'Thul bites a target within reach, dealing 8d12 + 10 piercing damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be grappled (escape DC 22).

Tidal Wave

Shar'Thul slams its massive tail, creating a tidal wave in a 60-foot cone. Each creature in the area must make a DC 20 Dexterity saving throw, taking 6d10 bludgeoning damage and being knocked prone on a failed save, or half damage and no prone on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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