Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range400 - 500 (Avg: 450)
AC22
XP25000
Description
A gargantuan firebird that nests atop Mount Dreadfire, Sol’Vhar's wings scorch the sky and its screech can rupture stone. It appears only during catastrophic rituals or natural apocalypses, embodying fiery destruction and rebirth.
Details
Size | Gargantuan |
Type | Elemental |
CR | 20 |
XP | 25000 |
Languages | Ignan, understands Common but does not speak |
Defenses
Armor Class | 22 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flaming Wing Buffet
Sol’Vhar beats its fiery wings in a 30-foot radius. Each creature must succeed on a DC 22 Dexterity saving throw or take 6d10 fire damage and be pushed 20 feet away.
Molten Dive
Sol’Vhar dives at a target within 150 feet, dealing 10d12 fire and bludgeoning damage on a hit, and igniting the ground in a 20-foot radius for 1 minute.
Scorching Screech
Sol’Vhar emits a deafening screech in a 120-foot cone; creatures in the area must succeed on a DC 20 Constitution saving throw or take 8d8 fire damage and be stunned for 1 round.