Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range210 - 210 (Avg: 210)
AC16
XP5000
Description
A gigantic, semi-sentient abyssal creature resembling a black-petaled flower that lures ships with glowing lights and ensnares them with acidic tendrils, digesting its prey slowly.
Details
Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | None |
Defenses
Armor Class | 16 |
HP Range | 210 - 210 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Acidic Tendril
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) acid damage and the target is grappled (escape DC 15).
Digestive Embrace
While grappling a target, The Black Bloom deals 14 (4d6) acid damage at the start of each of its turns.
Luring Glow
The Black Bloom emits hypnotic bioluminescent lights that charm creatures within 60 feet, forcing a DC 15 Wisdom saving throw or be charmed for 1 minute.