Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range310 - 310 (Avg: 310)
AC20
XP13000
Description
A towering crab with impenetrable armored plating and colossal pincers that can crush ships effortlessly. It dwells in labyrinthine underwater tunnels filled with treasures and deadly traps, guarding its domain fiercely.
Details
Size | Gargantuan |
Type | Beast |
CR | 15 |
XP | 13000 |
Languages | None |
Defenses
Armor Class | 20 |
HP Range | 310 - 310 (Avg: 310) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Pincer
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 8) bludgeoning damage. If the target is a ship or structure, it is automatically shattered.
Tidal Slam
Kriegclaw slams its pincers into the water, creating a massive wave in a 30-foot cone. Each creature in the area must succeed on a DC 18 Strength saving throw or be knocked prone and take 27 (6d8) bludgeoning damage.
Tunnel Ambush
Kriegclaw can retreat into its underwater tunnels and reappear at any tunnel exit within 120 feet as a bonus action, surprising foes.