Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range200 - 220 (Avg: 210)
AC17
XP5000
Description
A massive guardian formed from living coral and ocean rock, animated by ancient magic to protect sacred reefs. It regenerates rapidly in water and commands sea creatures to defend its domain.
Details
Size | Huge |
Type | Elemental |
CR | 9 |
XP | 5000 |
Languages | Primordial, understands Aquan |
Defenses
Armor Class | 17 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Coral Slam
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Reef Regeneration
While submerged in water, the Coral Golem regains 15 hit points at the start of its turn.
Summon Sea Creatures
The Coral Golem calls forth 1d4 swarms of quippers or 1d2 giant crabs to aid it in battle. These creatures appear in unoccupied spaces within 30 feet and act immediately after the golem.