Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
An eldritch amalgam of undead sea creatures and sailors fused into a single, singing abomination. Its haunting moans warp reality, drawing the living into cursed waters or sunken bone cathedrals.
Size | Huge |
Type | Undead |
CR | 12 |
XP | 8400 |
Languages | Understands Abyssal and Common but cannot speak |
Armor Class | 17 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Lash
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage as sharp bones lash out.
Sonic Moan
The Bone Choir emits a haunting moan in a 60-foot radius. Each creature of its choice must succeed on a DC 16 Wisdom saving throw or be charmed and pulled 20 feet closer, taking 27 (6d8) psychic damage on a failed save, or half damage and no pull on a success.
Warping Chorus (Recharge 5-6)
The Bone Choir sings a dissonant chorus warping reality in a 30-foot radius. Creatures must succeed on a DC 17 Intelligence saving throw or be confused for 1 minute. Affected creatures can repeat the save at the end of each of their turns.