Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
The Candlemen
CR 5Medium Undead
The Candlemen
HP Range80 - 90 (Avg: 85)
AC14
XP1800

Description

Humanoid silhouettes made of wax, wandering marine mists with lanterns for heads. Born from a cursed cargo shipwreck, they seek to melt the souls of the living to regain their human warmth. Approaching their light is perilous, yet they sometimes reveal buried truths.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class14
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Lantern's Truth

Once per day, the Candlemen can shed light revealing hidden truths. Creatures within 20 feet must succeed on a DC 15 Wisdom saving throw or have a secret or hidden memory revealed to the Candlemen.

Soul Melt

The Candlemen target one creature within 30 feet, forcing a DC 15 Wisdom saving throw or take 27 (6d8) psychic damage as their soul feels the melting heat, and the Candlemen regain hit points equal to half the damage dealt.

Waxen Grasp

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is restrained by wax until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service