Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Humanoid silhouettes made of wax, wandering marine mists with lanterns for heads. Born from a cursed cargo shipwreck, they seek to melt the souls of the living to regain their human warmth. Approaching their light is perilous, yet they sometimes reveal buried truths.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Lantern's Truth
Once per day, the Candlemen can shed light revealing hidden truths. Creatures within 20 feet must succeed on a DC 15 Wisdom saving throw or have a secret or hidden memory revealed to the Candlemen.
Soul Melt
The Candlemen target one creature within 30 feet, forcing a DC 15 Wisdom saving throw or take 27 (6d8) psychic damage as their soul feels the melting heat, and the Candlemen regain hit points equal to half the damage dealt.
Waxen Grasp
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is restrained by wax until the end of its next turn.