Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Ghost Buccaneer
CR 5Medium Undead
Ghost Buccaneer
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

Cursed souls of captains and crews doomed to sail forever, these spectral pirates phase through attacks, whisper madness to their foes, and relentlessly seek revenge for their sunken lives.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Abyssal
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ethereal Jaunt

The Ghost Buccaneer can move through creatures and objects as if they were difficult terrain until the end of its turn.

Phantom Cutlass

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) necrotic damage as the blade phases through armor and flesh.

Whisper of Madness

The Ghost Buccaneer whispers maddening secrets to a creature within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be frightened and confused until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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