Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Cannoneer Revenant
CR 5Medium Undead
Cannoneer Revenant
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

The Cannoneer Revenant is the vengeful spirit of a ship's artilleryman, bound to the mortal plane by a thirst for retribution. It wields an ethereal cannon or shoulder-mounted mini-mortar, firing ghostly cannonballs that explode with spectral force.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, understands the languages it knew in life
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ethereal Cannon Blast

Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) force damage, and the target must succeed on a DC 14 Strength saving throw or be pushed 15 feet back and knocked prone.

Mini-Mortar Barrage

The revenant fires a burst of spectral cannonballs in a 15-foot radius. Each creature in the area must make a DC 14 Dexterity saving throw, taking 18 (4d6 + 4) force damage on a failed save, or half as much on a success.

Vengeful Haunt

The Cannoneer Revenant targets one creature it can see within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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