Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

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maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Flesh-Tide Cannibal
CR 5Medium Humanoid
Flesh-Tide Cannibal
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

A savage warrior of the Flesh-Tide Clan, marked by ritual scars and bone jewelry, driven by ancient hunger gods. They are stealthy predators who ambush outsiders, leaving madness and shipwrecks behind.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesFlesh-Tide Cant
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blood Frenzy

The cannibal enters a frenzy for 1 minute, gaining advantage on melee attack rolls and dealing an extra 7 (2d6) damage on hits. Can be used once per long rest.

Savage Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Terrifying Howl

The cannibal emits a blood-curdling howl. Each creature within 30 feet that can hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. Affected creatures can repeat the save at the end of each of their turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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