Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Infernal Covenant Demon
CR 8Large Fiend
Infernal Covenant Demon
HP Range90 - 100 (Avg: 95)
AC17
XP3900

Description

A hell-forged demon born from the darkest depths of the Inferno, bound by hatred for mortals and celestials alike. It serves the archdemons of the Infernal Covenant, spreading chaos and corruption wherever it treads.

Details
SizeLarge
TypeFiend
CR8
XP3900
LanguagesInfernal, Abyssal
Defenses
Armor Class17
HP Range90 - 100 (Avg: 95)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hellfire Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) fire damage.

Infernal Roar (Recharge 5-6)

The demon emits a terrifying roar. Each creature of its choice within 60 feet that can hear it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.

Soul Rend

The demon targets one creature within 30 feet, attempting to tear at its soul. The target must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) necrotic damage and be frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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