Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
A fearsome revenant pirate bound in fiery chains and wielding infernal cannonballs, tasked with harvesting souls for the infernal realms.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flaming Chain Whip
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) fire damage and the target must succeed on a DC 14 Strength saving throw or be restrained by burning chains until the end of its next turn.
Infernal Cannonball
Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 18 (4d6 + 4) fire damage and the target catches fire, taking 5 (1d10) fire damage at the start of each of its turns until it uses an action to extinguish the flames.
Soul Harvest (Recharge 5-6)
The Hellbound Pirate targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or take 27 (6d8) necrotic damage, and the pirate regains hit points equal to half the damage dealt.