Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Hellbound Pirate
CR 5Medium Undead
Hellbound Pirate
HP Range95 - 125 (Avg: 110)
AC16
XP1800

Description

A fearsome revenant pirate bound in fiery chains and wielding infernal cannonballs, tasked with harvesting souls for the infernal realms.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class16
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flaming Chain Whip

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) fire damage and the target must succeed on a DC 14 Strength saving throw or be restrained by burning chains until the end of its next turn.

Infernal Cannonball

Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 18 (4d6 + 4) fire damage and the target catches fire, taking 5 (1d10) fire damage at the start of each of its turns until it uses an action to extinguish the flames.

Soul Harvest (Recharge 5-6)

The Hellbound Pirate targets one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or take 27 (6d8) necrotic damage, and the pirate regains hit points equal to half the damage dealt.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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