Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Selachii Bloodhunter
CR 5Medium Humanoid
Selachii Bloodhunter
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

A humanoid shark hunter driven by fierce instincts and marked by blood rituals, the Selachii Bloodhunter is a relentless predator of the seas and shores.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blood Frenzy (Recharge 5-6)

The Selachii Bloodhunter enters a frenzy, gaining advantage on melee attack rolls and dealing an extra 7 (2d6) damage on successful hits for 1 minute.

Bloodthirsty Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target must succeed on a DC 14 Constitution saving throw or suffer 7 (2d6) necrotic damage as the bloodhunter feeds on their life essence.

Ritual Slash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage and the target is marked by the bloodhunter's ritual, granting advantage on the next attack against them by the bloodhunter.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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