Thalassara world illustration - Pirates and Fantasy theme
Pirates and Fantasy

Thalassara

m
maxtyl

Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.


Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power. Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played24 times
Cloned1 times
Created
547 days ago
Last Updated
1 days ago
VisibilityPublic
Driftwood Colossus
CR 9Huge Elemental
Driftwood Colossus
HP Range200 - 220 (Avg: 210)
AC16
XP5000

Description

A towering elemental made of broken ship timbers, kelp, and driftwood, animated by ancient ocean spirits. It protects the sea's memory and punishes those who plunder the ocean.

Details
SizeHuge
TypeElemental
CR9
XP5000
LanguagesPrimordial, Aquan
Defenses
Armor Class16
HP Range200 - 220 (Avg: 210)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Kelp Entangle (Recharge 5-6)

The colossus causes kelp to erupt from the ground in a 20-foot radius centered on a point it can see within 60 feet. Creatures in the area must succeed on a DC 16 Strength saving throw or be restrained until the end of their next turn.

Ocean's Wrath (Recharge 6)

The colossus releases a burst of sea magic in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) cold and lightning damage on a failed save, or half as much on a success.

Timber Slam

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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