Pirates and Fantasy
Pirate D&D — Become a Legend in this Dangerous World. Sail a vast and perilous world where pirate crews, ancient races, and forgotten gods clash across treacherous seas and exotic islands. From cursed shipwrecks to mythical artifacts, every voyage is a chance to carve your legend—or meet a watery grave. Alliances shift like the tides, and only the boldest will rise above the storm.
Author's Note: Explore a world dominated by vast oceans and treacherous seas. Islands dot the landscape, hiding forgotten treasures, ancient ruins, and cursed artifacts. Mystical sea monsters and ghost ships roam the deep, while rival factions clash over hidden riches and power.
Adventurers must navigate this perilous world, facing storms, monsters, and rival crews. Will you rise to fame as a feared pirate captain, uncover ancient secrets, or be swallowed by the relentless tides? The ocean holds no mercy, only opportunity.
Played | 24 times |
Cloned | 1 times |
Created | 547 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range200 - 220 (Avg: 210)
AC16
XP5000
Description
A towering elemental made of broken ship timbers, kelp, and driftwood, animated by ancient ocean spirits. It protects the sea's memory and punishes those who plunder the ocean.
Details
Size | Huge |
Type | Elemental |
CR | 9 |
XP | 5000 |
Languages | Primordial, Aquan |
Defenses
Armor Class | 16 |
HP Range | 200 - 220 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Kelp Entangle (Recharge 5-6)
The colossus causes kelp to erupt from the ground in a 20-foot radius centered on a point it can see within 60 feet. Creatures in the area must succeed on a DC 16 Strength saving throw or be restrained until the end of their next turn.
Ocean's Wrath (Recharge 6)
The colossus releases a burst of sea magic in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) cold and lightning damage on a failed save, or half as much on a success.
Timber Slam
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.