A world where people capture monsters in little balls to befriend them and have battles with them.
Played | 76 times |
Cloned | 17 times |
Created | 42 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
Alakazam is a highly intelligent psychic creature known for its incredible mental prowess and speed. It uses its telekinetic abilities to manipulate objects and foes alike, often outsmarting its opponents before they even realize what has happened.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Telepathy 120 ft. |
Armor Class | 15 |
HP Range | 80 - 150 (Avg: 115) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Confusion
Alakazam targets one creature it can see within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be confused for 1 minute. A confused creature can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior.
Future Sight
Alakazam can foresee an event and prepare for it. On its next turn, it can choose to deal an additional 22 (5d8) psychic damage to a target it can see, as a delayed reaction to its foresight.
Psychic Blast
Alakazam unleashes a wave of psychic energy in a 30-foot cone. Each creature in that area must make a DC 16 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
Telekinesis
Alakazam can manipulate objects or creatures with its mind. It can move an object weighing up to 500 pounds or attempt to grapple a creature within 60 feet, using its Intelligence modifier for the attack roll.