A world where people capture monsters in little balls to befriend them and have battles with them.
Played | 75 times |
Cloned | 17 times |
Created | 41 days ago |
Last Updated | 7 days ago |
Visibility | Public |

Description
Exeggutor is a towering, plant-like creature with a stout trunk and a crown of large, leafy heads. It thrives in tropical environments, using its psychic abilities to manipulate its surroundings and defend itself from threats.
Size | Large |
Type | Plant |
CR | 5 |
XP | 1800 |
Languages | Understands Common and Sylvan but cannot speak. |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Leaf Storm
Exeggutor conjures a swirling storm of leaves that deals 4d6 slashing damage to all creatures within a 20-foot radius. Creatures must make a DC 15 Dexterity saving throw, taking half damage on a successful save.
Psychic Pulse
Exeggutor releases a wave of psychic energy in a 30-foot radius. Each creature in that area must make a DC 15 Intelligence saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one.
Sleep Powder
Exeggutor releases a cloud of spores in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall asleep for 1 minute. A creature can repeat the saving throw at the end of each of its turns.
Solar Beam
Charging energy for one turn, Exeggutor unleashes a powerful beam of sunlight on its next turn, dealing 6d10 radiant damage in a 60-foot line. Creatures in the line must make a DC 16 Constitution saving throw, taking full damage on a failed save, or half on a success.