Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.
Played | 10 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Ampharos is a gentle giant often found in grasslands and farms, known for its bright, shining orbs that can be seen from great distances. It serves as a beacon for lost travelers and a guide for ships at sea, using its light to communicate across vast expanses.
Size | Large |
Type | Other |
CR | 5 |
XP | 1600 |
Languages | pokemon |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Electric Surge
Ampharos releases a surge of electricity in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 3d10 lightning damage on a failed save, or half as much damage on a successful one.
Shining Beacon
Ampharos can emit a blinding light from the orb on its tail. All creatures within a 30-foot radius must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.
Tail Whip
Ampharos swings its long tail in a wide arc. Each creature in a 10-foot radius must make a DC 14 Dexterity saving throw, taking 2d8 bludgeoning damage on a failed save, or half as much damage on a successful one.