Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.
Played | 10 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Arctozolt is a hybrid fossil creature with a light-blue body and snow-like patches. It generates electricity by shaking its freezing upper half and preserves food with ice on its body. It was known to inhabit ancient shores and has a plesiosaur-like tail with fins.
Size | Large |
Type | Other |
CR | 5 |
XP | 1800 |
Languages | understands Aquan but cannot speak |
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bolt Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) lightning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
Electric Shake
Arctozolt shakes its freezing upper half to release a burst of electricity in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much on a successful one.
Icy Mucus Spray
Arctozolt sprays mucus from its nose in a 10-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or be slowed, reducing their speed by half and having disadvantage on Dexterity saving throws until the end of their next turn.