Pokemon Mystery Dungeon world illustration - Fantasy theme
Fantasy

Pokemon Mystery Dungeon

J
JenLynx

Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.


Author's Note: not 100% complete, but the AI is able to grasp 90% of what pokemon is. when making your character, i would recomend uploading your own photo unless you want it to look like a fakemon lol
Played10 times
Cloned0 times
Created
15 days ago
Last Updated
4 days ago
VisibilityPublic
Aromatisse
CR 5Medium Other
Aromatisse
HP Range80 - 90 (Avg: 85)
AC14
XP1800

Description

Aromatisse is a bipedal, semi-humanoid creature covered in fluffy purple and pink fur, with a pale blue-gray face resembling a plague doctor mask. It emits powerful scents that can either bolster allies or weaken foes, and its strong odor can cause companions to gradually lose their sense of smell.

Details
SizeMedium
TypeOther
CR5
XP1800
Languagespokemon
Defenses
Armor Class14
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Fragrant Bolster

Aromatisse emits a pleasant fragrance in a 30-foot radius. Allies in the area gain advantage on saving throws against being frightened and gain temporary hit points equal to Aromatisse's Charisma modifier at the start of their turns for 1 minute.

Repugnant Odor

Aromatisse releases a foul stench in a 15-foot cone. Each creature in the area must succeed on a DC 15 Constitution saving throw or be frightened for 1 minute. Creatures that fail the save by 5 or more are also incapacitated until the end of their next turn.

Scent Drain

Creatures that start their turn within 10 feet of Aromatisse must succeed on a DC 15 Constitution saving throw or have their sense of smell suppressed, causing disadvantage on Perception checks relying on smell for 1 minute. This effect can stack, increasing the disadvantage to all Perception checks relying on smell.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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