Pokemon Mystery Dungeon world illustration - Fantasy theme
Fantasy

Pokemon Mystery Dungeon

J
JenLynx

Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.


Author's Note: not 100% complete, but the AI is able to grasp 90% of what pokemon is. when making your character, i would recomend uploading your own photo unless you want it to look like a fakemon lol
Played10 times
Cloned0 times
Created
15 days ago
Last Updated
4 days ago
VisibilityPublic
Banette
CR 2Small Other
Banette
HP Range40 - 50 (Avg: 45)
AC13
XP450

Description

Banette is a doll-like monstrosity animated by a powerful grudge, possessing a zipped mouth that seals its life force. It curses foes by stabbing pins into its own body, acting as a voodoo doll, and haunts dark alleys and garbage dumps seeking its former owner.

Details
SizeSmall
TypeOther
CR2
XP450
Languagespokemon
Defenses
Armor Class13
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Unzip (Recharge 5-6)

Banette unzips its mouth, releasing stored energy in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw or take 3d8 necrotic damage and be stunned until the end of its next turn. Banette loses 10 hit points after using this ability.

Voodoo Curse

Banette sticks a pin into itself to curse a creature it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or take 2d6 necrotic damage and have disadvantage on attack rolls until the end of its next turn.

Zipper Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 2 piercing damage. If the target is cursed by Voodoo Curse, it takes an additional 1d6 psychic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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