Pokemon Mystery Dungeon world illustration - Fantasy theme
Fantasy

Pokemon Mystery Dungeon

J
JenLynx

Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.


Author's Note: not 100% complete, but the AI is able to grasp 90% of what pokemon is. when making your character, i would recomend uploading your own photo unless you want it to look like a fakemon lol
Played10 times
Cloned0 times
Created
15 days ago
Last Updated
4 days ago
VisibilityPublic
Beartic
CR 5Large Other
Beartic
HP Range95 - 125 (Avg: 110)
AC15
XP1800

Description

Beartic is a large ursine creature with bluish-white fur and icy features. It uses its freezing breath to create ice pathways and freeze prey, inhabiting cold northern waters and fiercely defending its territory.

Details
SizeLarge
TypeOther
CR5
XP1800
Languagespokemon
Defenses
Armor Class15
HP Range95 - 125 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Freezing Breath

Beartic exhales a cone of freezing air (15 ft cone). Each creature in the area must succeed on a DC 15 Constitution saving throw or take 27 (6d8) cold damage and be slowed until the end of its next turn. On a successful save, the creature takes half damage and is not slowed.

Ice Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) cold damage. The claw is as hard as steel, and the target's AC is reduced by 1 until the end of Beartic's next turn.

Ice Fang

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage plus 9 (2d8) cold damage. The target must succeed on a DC 15 Strength saving throw or be restrained by ice until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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