Welcome to the vibrant and enchanting world of Fairmoore, a realm where nature’s magic pulses through every leaf and stone, and where you are not a mere traveler—but a Pokémon, a creature of wonder and power. Here, sprawling forests hum with the whispers of ancient spirits, crystalline lakes shimmer with secrets beneath their tranquil surfaces, and towering mountains stand as silent sentinels over lands yet unexplored.
Played | 10 times |
Cloned | 0 times |
Created | 15 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Beartic is a large ursine creature with bluish-white fur and icy features. It uses its freezing breath to create ice pathways and freeze prey, inhabiting cold northern waters and fiercely defending its territory.
Size | Large |
Type | Other |
CR | 5 |
XP | 1800 |
Languages | pokemon |
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Freezing Breath
Beartic exhales a cone of freezing air (15 ft cone). Each creature in the area must succeed on a DC 15 Constitution saving throw or take 27 (6d8) cold damage and be slowed until the end of its next turn. On a successful save, the creature takes half damage and is not slowed.
Ice Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6) cold damage. The claw is as hard as steel, and the target's AC is reduced by 1 until the end of Beartic's next turn.
Ice Fang
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage plus 9 (2d8) cold damage. The target must succeed on a DC 15 Strength saving throw or be restrained by ice until the end of its next turn.