Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Giovanni Dandolo
Level 5 Venetian Sailor -
Giovanni Dandolo is the head of House Dandolo, a calculating admiral with a fierce ambition to expand Venetian trade routes and secure naval dominance. His ruthless nature makes him a formidable figure in both politics and warfare.
Details
Race | Venetian |
Class | Sailor |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male human admiral. Tall and imposing with sharp features. Elderly. He wears a richly embroidered naval uniform adorned with gold trim, and carries a ceremonial sword at his side. His piercing green eyes reflect his calculating nature.
personality
Giovanni is fiercely ambitious and ruthless, willing to do whatever it takes to achieve his goals. He is a master strategist, often calculating the risks and rewards of his actions. While he can be charming and persuasive, he is also known for his cold demeanor when it comes to business and politics.
backstory
Giovanni Dandolo was born into the influential House Dandolo, where he learned the art of naval warfare and trade from a young age. His ambition drives him to seek power and wealth for his family, often at the expense of others. He has spent years building alliances and expanding his fleet, determined to dominate the seas and secure lucrative trade routes.
Stats
Strength
14
Dexterity
12
Constitution
15
Intelligence
18
Wisdom
16
Charisma
20
Armor Class
16
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Giovanni Dandolo is not a spellcaster.