Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
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Ertuğrul ibn Selim
Ertuğrul ibn Selim
Level 5 Human Merchant -
A shrewd Seljuk merchant from the Sultanate of Rum, Ertuğrul navigates the complexities of trade while keeping a wary eye on Venetian expansion. He is known for his keen negotiation skills and a deep understanding of the market.
Details
RaceHuman
ClassMerchant
Level5
Alignment
PronounsHe/Him
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
A male human merchant with a well-groomed beard and dark, piercing eyes. He wears a richly embroidered tunic and a flowing cloak, adorned with intricate patterns. His hands are often stained with ink from writing contracts, and he carries a satchel filled with gemstones and trade documents.
personality
Ertuğrul is diplomatic yet cautious, always weighing the risks and benefits of every deal. He values loyalty and integrity, but he is not afraid to use cunning when necessary to protect his interests.
backstory
Ertuğrul grew up in a bustling market town, learning the art of trade from his father. As a merchant, he has traveled extensively, forging alliances and navigating the treacherous waters of diplomacy. His experiences have made him cautious, especially with the increasing influence of Venetian traders in Anatolia.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Ertuğrul ibn Selim is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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