Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Marko Krstičević
Level 5 Dalmatian Sailor -
A Dalmatian ship captain who ferries timber from Split to Venice. He is fiercely independent and begrudges Venetian taxes but relies on their markets for his livelihood.
Details
Race | Dalmatian |
Class | Sailor |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male Dalmatian ship captain. He has a rugged appearance with sun-kissed skin, short dark hair, and a well-groomed beard. He wears a weathered leather coat over a simple linen shirt, sturdy trousers, and sea boots. His piercing green eyes reflect a sense of determination and independence.
personality
Marko is independent and resourceful, often seen as stubborn by those around him. He values freedom and is willing to fight for his livelihood, but he also has a deep respect for the sea and the life it provides.
backstory
Marko grew up in the coastal town of Split, learning the ways of the sea from a young age. He inherited his father's ship and has been transporting timber to Venice for years, navigating the challenges of taxes and trade with a fierce spirit.
Stats
Strength
16
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
13
Charisma
15
Armor Class
15
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Marko Krstičević is not a spellcaster.