Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Alessandro Visconti
Level 5 Milanese Artisan -
A proud Milanese blacksmith known for crafting high-quality weapons for mercenaries and nobles. He harbors a deep resentment towards Venetian traders, fueling his competitive spirit.
Details
Race | Milanese |
Class | Artisan |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male human blacksmith. Muscular and broad-shouldered with short black hair and dark brown eyes. He wears a leather apron over a simple tunic, with soot-stained hands and a determined expression.
personality
Competitive and proud, Alessandro is fiercely loyal to his city and its people. He is driven by a desire to prove his worth and often challenges others to duels, both in craftsmanship and in combat.
backstory
Alessandro grew up in Milan, learning the art of blacksmithing from his father. He has built a reputation for himself by supplying weapons to the highest bidders, but his disdain for Venetian traders drives him to constantly improve his craft and outdo his rivals.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
10
Charisma
13
Armor Class
15
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Alessandro Visconti is not a spellcaster.