Proto-Republican Venice world illustration - Medieval theme
Medieval

Proto-Republican Venice

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The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.


Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power. A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control. - House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power. - House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny. - House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic. - House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order. - House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty. - House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power. Campaign Hooks: - Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever. - A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power? - Discontent threatens rebellion.
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101 days ago
Last Updated
82 days ago
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Selim ibn Orhan
Selim ibn Orhan
Level 5 Anatolian Merchant -
A pragmatic Turkish caravan master from the Sultanate of Rum, skilled in negotiating safe trade routes through Anatolia. He is wary of Venetian expansion and is known for his shrewdness in trade.
Details
RaceAnatolian
ClassMerchant
Level5
Alignment
PronounsHe/Him
Location5, 10
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso0
Silver Denari0
Copper Quartarolo0
appearance
A male human merchant with a sturdy build and a well-groomed black beard. He has sharp brown eyes that seem to assess every situation. He wears a long, flowing robe adorned with intricate patterns, a leather belt with pouches for trade goods, and a wide-brimmed hat to shield him from the sun.
personality
Selim is pragmatic and shrewd, always calculating the risks and rewards of every deal. He values loyalty and is protective of his crew, often putting their safety above profit. His wariness of outsiders makes him a cautious negotiator, but he is also known for his fairness in trade.
backstory
Selim grew up in the bustling markets of Anatolia, learning the art of trade from his father. Over the years, he has built a reputation for himself as a reliable caravan master, ensuring the safety of his goods and his crew. His experiences have made him cautious, especially with the increasing influence of Venetian traders in the region.
Stats
Strength
14
Dexterity
12
Constitution
15
Intelligence
16
Wisdom
18
Charisma
14
Armor Class
15
Max HP
40
Speed
30

HP

40 / 40 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Selim ibn Orhan is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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