Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Yusuf al-Fustat
Level 5 Arab Merchant -
A wealthy Arab spice merchant from Cairo, known for his extravagant caravans and shrewd business acumen. He maintains fair yet profitable dealings with Venetians, showcasing his keen negotiation skills.
Details
Race | Arab |
Class | Merchant |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 10, 20 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A male Arab merchant with a well-groomed beard and dark, piercing eyes. He wears luxurious silk robes adorned with intricate patterns, a golden sash around his waist, and a turban embellished with jewels. His hands are often adorned with rings, and he carries a beautifully crafted dagger at his side.
personality
Yusuf is charismatic and persuasive, with a sharp mind for business. He values loyalty and fairness in his dealings but is not afraid to use cunning tactics to secure a better deal. He enjoys the finer things in life and often shares his wealth with those in need, earning him respect among his peers.
backstory
Yusuf grew up in the bustling markets of Cairo, learning the art of trade from his father. Over the years, he built a reputation for himself as a savvy merchant, specializing in rare spices. His caravans are known for their opulence, and he has established strong ties with Venetian traders, ensuring his wealth and influence in the region.
Stats
Strength
12
Dexterity
14
Constitution
13
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Yusuf al-Fustat is not a spellcaster.