Medieval
The year is 1260 and Venice teeters on the brink as the wealthiest patricians vie for control.
Author's Note: Welcome to Venice—a labyrinth of canals and intrigue, where fortunes are made on the silk, spice, and slave trades, and betrayal lurks behind every gilded façade. The Doge, once a powerful figure, is now a puppet to be manipulated. Behind him, the Great Council teeters between chaos and consolidation as noble families vie for dominance in the city’s rise to Mediterranean power.
A growing divide between the entrenched nobility, rising merchants, and foreign-born traders fuels alliances, betrayals, and assassinations. Outside Venice, Genoa is locked in a bitter struggle for trade dominance; Byzantium is resentful of the 4th Crusade; and the HRE is eager to assert control.
- House Ziani: Traditionalists of Venetian values, the Ziani favor cautious foreign policy and oppose reckless expansion. Allies of Byzantium, they fight to preserve the old balance of power.
- House Dandolo: Bold imperialists emboldened by their role in the Fourth Crusade, the Dandolo seek naval supremacy and control of Eastern trade, earning them accusations of tyranny.
- House Tiepolo: Reformists courting the rising merchant class, the Tiepolo thrive on chaos, undermining patrician traditions to reshape Venice as a broader, merchant-driven republic.
- House Gradenigo: Subtle and secretive, the Gradenigo are skilled manipulators and allies of the Ziani, favoring quiet diplomacy to maintain conservative order.
- House Contarini: Naval adventurers aligned with the Dandolo, the Contarini pursue maritime empire-building but remain opportunistic and unpredictable in loyalty.
- House Querini: Champions of excluded merchants and guilds, the Querini push for reforms, but their egalitarian rhetoric hides their hunger for power.
Campaign Hooks:
- Players must use bribes, alliances, and sabotage to secure a spot in the Great Council before it is "closed" forever.
- A noble is assassinated. Was it a rival, a foreign agent, or the Doge himself trying to reclaim power?
- Discontent threatens rebellion.
Played | 5 times |
Cloned | 0 times |
Created | 101 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Aisha al-Dimashqi
Level 5 Arab Spy -
A charming perfumer from Damascus, Aisha al-Dimashqi sells rare oils and fragrances in the Rialto Market. She is rumored to use her persuasive skills for espionage, making her a figure of intrigue.
Details
Race | Arab |
Class | Spy |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 5, 10 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Silver Grosso | 0 |
Silver Denari | 0 |
Copper Quartarolo | 0 |
appearance
A female Arab merchant with long, flowing black hair and warm brown eyes. She wears a vibrant, intricately patterned dress adorned with gold embroidery, and carries a small satchel filled with vials of exotic perfumes. Her demeanor is confident and inviting, with a hint of mystery.
personality
Aisha is charming, persuasive, and resourceful. She has a knack for reading people and situations, often using her skills to navigate the complexities of her dual life as a merchant and a spy.
backstory
Aisha grew up in the bustling streets of Damascus, learning the art of perfumery from her family. After moving to the Rialto Market, she quickly gained a reputation for her exquisite fragrances, but her charm also caught the attention of various factions, leading her to become involved in espionage.
Stats
Strength
10
Dexterity
16
Constitution
12
Intelligence
14
Wisdom
15
Charisma
18
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Aisha al-Dimashqi is not a spellcaster.