Rajamala world illustration - Hindu Mythology theme
Hindu Mythology

Rajamala

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A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.

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Created
8 days ago
Last Updated
3 days ago
VisibilityPublic
Naga Jungle King
CR 9Huge Monstrosity
Naga Jungle King
HP Range140 - 160 (Avg: 150)
AC17
XP5000

Description

A giant serpent spirit embodying the primal force of the jungle, possessing human-like intelligence and commanding the wilds with regal authority.

Details
SizeHuge
TypeMonstrosity
CR9
XP5000
LanguagesCommon, Draconic, Sylvan
Defenses
Armor Class17
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Constrict

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained.

Jungle Roar (Recharge 5-6)

The Naga Jungle King emits a terrifying roar. Each creature of its choice within 60 feet that can hear it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack

The Naga Jungle King makes two attacks: one with its bite and one with its constrict.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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