
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range18 - 26 (Avg: 22)
AC13
XP100
Description
A young tigerfolk known for its speed and agility but lacks combat experience, making it a swift yet unpredictable opponent.
Details
Size | Small |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Common, Tigerfolk |
Defenses
Armor Class | 13 |
HP Range | 18 - 26 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Swipe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Pounce
If the Baghru Cub moves at least 20 feet straight toward a creature and then hits it with a Claw Swipe attack on the same turn, the target must succeed on a DC 12 Strength saving throw or be knocked prone.