
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
A venomous sea snake that lurks in shallow waters, striking swiftly at prey and intruders with a potent venomous bite.
Details
Size | Medium |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
Constrict
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the serpent can't constrict another target.