
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
A Kalyari who has forsaken their sacred duties to embrace dark healing magic, using twisted powers to manipulate life and death.
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common, Kalyari |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dark Healing Touch
The Corrupted Missionary touches a creature, healing it for 20 hit points or dealing 15 necrotic damage to an enemy instead.
Life Drain Blast (Recharge 5-6)
The Corrupted Missionary releases a blast of dark energy in a 15-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much on a success. The Corrupted Missionary regains hit points equal to half the damage dealt.
Shadow Bind
The Corrupted Missionary targets a creature within 30 feet, restraining it with shadowy tendrils for 1 minute. The target can repeat a DC 15 Strength saving throw at the end of each of its turns to end the effect.