
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP2300
Description
A fierce fire spirit warrior born from desert storms, the Ifrit Marauder wields blazing weapons and commands searing flames to scorch its foes.
Details
Size | Medium |
Type | Elemental |
CR | 6 |
XP | 2300 |
Languages | Ignan, Common |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blazing Whirlwind (Recharge 5-6)
The Ifrit Marauder spins rapidly, creating a fiery whirlwind in a 15-foot radius. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a success.
Firestorm Charge
The Ifrit Marauder moves up to its speed and can make a Flaming Scimitar attack at the end of the charge. All creatures within 5 feet take 10 (3d6) fire damage.
Flaming Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) fire damage.