
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
An ancient and majestic cobra-dragon, Sarparaja is the king of all nagas, commanding storms and floods with divine authority. It is revered and feared for its control over water and weather, embodying both regal wisdom and devastating power.
Size | Huge |
Type | Dragon |
CR | 16 |
XP | 15000 |
Languages | Common, Draconic, Primordial |
Armor Class | 19 |
HP Range | 210 - 250 (Avg: 230) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) lightning damage.
Floodwave (Recharge 6)
Sarparaja unleashes a massive wave of water in a 90-foot cone. Each creature in the cone must make a DC 18 Strength saving throw or be pushed 30 feet back and knocked prone, taking 36 (8d8) bludgeoning damage. On a successful save, they take half damage and are not pushed or knocked prone.
Multiattack
Sarparaja makes two attacks: one with its bite and one with its tail.
Stormcall (Recharge 5-6)
Sarparaja summons a violent storm in a 60-foot radius centered on itself. Each creature in the area must make a DC 18 Dexterity saving throw, taking 45 (10d8) lightning and thunder damage on a failed save, or half as much on a successful one.
Tail Swipe
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.