
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range120 - 150 (Avg: 135)
AC15
XP2300
Description
A massive, armored war elephant trained for battle, carrying a crew of archers and spearmen. Known for its devastating charge that can trample foes and break enemy lines.
Details
Size | Huge |
Type | Beast |
CR | 6 |
XP | 2300 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 120 - 150 (Avg: 135) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Devastating Charge
If the elephant moves at least 20 feet straight toward a target and hits with a tusk attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone and take an extra 14 (4d6) bludgeoning damage.
Multiattack
The Hindayan War Elephant makes two attacks: one with its tusks and one with its stomp.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 18 (2d12 + 5) bludgeoning damage.
Tusks
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.